![moi3d view/shaded moi3d view/shaded](https://user-images.githubusercontent.com/75205162/104732931-385add80-573e-11eb-9420-acb5119ba0ee.png)
Depending on your setup, you should generally see the memory indicator rise then you should get the message. You can keep the Task manager open and watch the memory consumption while you start the render.
![moi3d view/shaded moi3d view/shaded](https://3dgladiator.com/wp-content/uploads/2020/11/21-reducing-details-moi3d.jpg)
The process will just get very, very slow once the physical RAM is maxed out.ĭid you check the memory consumption with the render going or before with just the file loaded? Try to use Rhino5/64 bit on a 64bit OS.Īvailable physical memory shouldn’t be a crash problem in 64bit.
MOI3D VIEW/SHADED MAC
That would mean there is no difference between available memory between Mac and Dell. Since you tried to save as Rhino4 to move the file to your Dell, I would assume, your’re running Rhino4 on the Dell (?). You will be limited to 32bit (that means a max of about 3.8Gigs of RAM) ifĪ) your OS is 32bit like in your Mac configuration orī) if your Rhino is a 32bit version, regardless of the OS being 32 or 64bit. Those are numbers we need to judge “how big your render” will be.Ħ Million polygons is quite heavy for a render mesh in Rhino, especially if you are running a 32bit app. Memory consumption depends on the number of polygons in your scene as well as the pixel size of your render. Script: /* Toggle between opposite and inline browser modes */ moi.ui.browserPosition = (moi.ui.This I repeating a bit of but it seems like you missed some parts of the jeff’s post: Toggle between opposite and inline browser modes V2. Script: /* Toggle between adjacent and inline browser modes */ moi.ui.browserPosition = (moi.ui.browserPosition = 'Inside' ? 'Adjacent' : 'Inside') Toggle between adjacent and inline browser modes V2. Script: /* Toggle browser pane on/off */ moi.ui.showBrowserPane = !moi.ui.showBrowserPane Yet another updated version of the ConstructionLine.
MOI3D VIEW/SHADED INSTALL
You can also install Paul's custom command ConstructionLine to handle the stuff above. Script: /* switch selection from a face to its edges */ var gd = moi.geometryDatabase var faces = gd.getSelectedObjects().getFaces() gd.deselectAll() for ( var i = 0 i 0 ) gd.removeObject( em(clines.length-1) ) So for example, after you have your faces selected (either from their intiail selection or by using the Scene browser Style section to select them), trigger that script and then the edges that belong to those faces will get selected and you can then apply the style to them.
![moi3d view/shaded moi3d view/shaded](http://moi3d.com/gallery/images/Back.png)
SwitchSelectionFromFaceToEdges – this script switches selection from a selected face to its edges. Script:var viewport = moi.ui.getViewportUnderMouse() if ( viewport ) #3 to zoom extens for just one single viewport that the mouse is over or zoom extents all view if the mouse is not currently over a viewport. Script:moi.ui.getActiveViewport().reset()
![moi3d view/shaded moi3d view/shaded](https://devtalk.blender.org/uploads/default/original/2X/3/3351381e41872dfbbfb93bbcc293cd663b7f39ce.png)
#2 for zooming extents for just one single viewport instead of all of them – it will zoom the active view it means the viewport under the mouse or the one that last had a click in it. It will zoom extents to the selected objects the first time you activate it, and if you do it a second time it will zoom extents to everything: ZoomExtents: It works the same as the reset button. Script:var v = moi.ui.getActiveViewport() if ( v ) v.interactiveViewChange('zoomarea') ZoomArea – trigger the area zoom on the viewport that the mouse is over. Script:moi.ui.getActiveViewport().Zoom( 1.1 ) Script:moi.ui.getActiveViewport().Zoom( 0.9 ) Script:moi.ui.getActiveViewport().Pan( 0, -1 ) Script:moi.ui.getActiveViewport().Pan( 0, 1 ) Script:moi.ui.getActiveViewport().Pan( 1, 0 ) Script:moi.ui.getActiveViewport().Pan( -1, 0 ) If the mouse is not currently over a viewport, it will use the one that last had a click in it, or if there is just one single viewport maximized it will use that one. Zoom & Pan – the way this version works is it will do it on the viewport the mouse is currently over. You put in a text surrounded by /* */, just after the script: part – see MoI forum for example.
MOI3D VIEW/SHADED CODE
Note: for keyboard shortcus that have script code in them, you can put a comment in the code with a note in it. Simple shortcuts can be found in moi_hotkey.txt file. The code for shortcut should be one long single line. To define them, open Option dialog window, go to Shortcut keys section, push the "Add" button there which will insert a new blank shortcut key click in the "Key" column and add the key you want to use to activate it, like "H" for example then click in the "Command" column and paste in the script line _or_ open the moi.ini file (C:\Documents and Settings\\Application Data\Moi\moi.ini) and edit directly the section. You can put the following scripts as a keyboard shortcuts.